commit | adbf9153d909de0ac57141e0812ab88fe0ca5770 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Tue Jun 02 19:16:20 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jun 02 19:16:20 2020 +0000 |
tree | 0f0b354e289fe7381958e6520a01e88f7ad0dbcc | |
parent | 3fb9c1bbfb2354053da778a99c6129bafc8f317e [diff] |
D3D12: Fix RO storage buffer mismatches. If the shader declares a storage buffer RO but uses storage buffer in the BGL, the shader compiler will be told to treat these bindings as UAV instead of SRV to avoid PSO mismatches. Bug: dawn:410 Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.