)]}'
{
  "commit": "d6a1a97e294f05075fa56ba74bc733aaa397f5e7",
  "tree": "89d98b58117c5845d39f64a4776b029a15f71b35",
  "parents": [
    "75461721fdeecd4db2654fcedaa22b20acdbfc36"
  ],
  "author": {
    "name": "Le Hoang Quyen",
    "email": "lehoangquyen@chromium.org",
    "time": "Tue Dec 09 12:49:50 2025 -0800"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Dec 09 12:49:50 2025 -0800"
  },
  "message": "D3D11: work around driver bug on old Intel drivers\n\nOn older Intel drivers, some shaders seem to produce incorrect results.\nIt happened with Graphite shaders in the bug report. Known workaround is\ndisabling the FXC optimizations.\n\nBug: chromium:458062283\nChange-Id: Id2dde6afec098c97d5dd3b058aff369f0cf77211\n\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/279395\nReviewed-by: Antonio Maiorano \u003camaiorano@google.com\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: Quyen Le \u003clehoangquyen@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9edf3a836171c4da78134b309801af014e9597dc",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp",
      "new_id": "63d1db4f940ee7fbcbf85e14bf166af1c6575a7a",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp"
    },
    {
      "type": "modify",
      "old_id": "b0a7d9c74a94e7ff99efbb17395b6909b6b7d0f7",
      "old_mode": 33188,
      "old_path": "src/dawn/tests/end2end/ShaderTests.cpp",
      "new_id": "0a421bedc64c245f1c081d8a92112ff6eccef092",
      "new_mode": 33188,
      "new_path": "src/dawn/tests/end2end/ShaderTests.cpp"
    }
  ]
}
