commit | d6af6bd7f352610952bc2f122e1b0d4a55d69090 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Jul 27 22:08:32 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 27 22:08:32 2021 +0000 |
tree | a15065670cbb976b3fd87ed3f30ca41672ec857d | |
parent | 0eff5987f04ff8b1e98e4fd3db698a7bc8202bc6 [diff] |
Deprecate sampling depth textures with float/unfilterable-float Dawn currently allows sampling depth textures this way, but it is not in the WebGPU spec, and the behavior is not guaranteed with the Metal API. This commit also updates the stencil sampling tests to expect (s, s, s, s) or (s, 0, 0, 1). Bug: dawn:1021 Change-Id: I9210a2a3ff1655747a202a51f46f38faa35c85d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59320 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.