blob: 2cb503b4b7c4e328908f426e42ff094294ed1ce0 [file] [log] [blame]
struct VertexOutput {
float4 pos;
int4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<int4> arg_0 : register(t0, space1);
int4 textureLoad_4cdca5() {
Texture2DArray<int4> v = arg_0;
int2 v_1 = int2((1).xx);
int4 res = int4(v.Load(int4(v_1, int(1u), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4cdca5()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4cdca5()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_4cdca5();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}