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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn/node/binding/GPUSampler.h"
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUSampler
////////////////////////////////////////////////////////////////////////////////
GPUSampler::GPUSampler(const wgpu::SamplerDescriptor& desc, wgpu::Sampler sampler)
: sampler_(std::move(sampler)), label_(desc.label ? desc.label : "") {}
std::string GPUSampler::getLabel(Napi::Env) {
return label_;
}
void GPUSampler::setLabel(Napi::Env, std::string value) {
sampler_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding