blob: c5c051b66832e73bf8f2be1021bbea063ddfb82a [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d<r32float, read_write>;
fn textureLoad_a5e0a5() -> vec4<f32> {
var arg_1 = vec2<u32>(1u);
var res : vec4<f32> = textureLoad(arg_0, arg_1);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_a5e0a5();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_a5e0a5();
}