blob: e9d80f3737cb3b780d932d7aef04fd3f66922352 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void main_1() {
vec2 x_1 = vec2(30.0f, 40.0f);
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1