| enable f16; | |
| fn clamp_b195eb() { | |
| var arg_0 = vec3<f16>(1.0h); | |
| var arg_1 = vec3<f16>(1.0h); | |
| var arg_2 = vec3<f16>(1.0h); | |
| var res : vec3<f16> = clamp(arg_0, arg_1, arg_2); | |
| prevent_dce = res; | |
| } | |
| @group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>; | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| clamp_b195eb(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| clamp_b195eb(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| clamp_b195eb(); | |
| } |