| void bar() { | |
| } | |
| struct tint_symbol { | |
| float4 value : SV_Target0; | |
| }; | |
| float4 main_inner() { | |
| float2 a = (0.0f).xx; | |
| bar(); | |
| return float4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
| } | |
| tint_symbol main() { | |
| const float4 inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } |