blob: 27b05df43f8635f9bbd6b3bb94047813d80e61c6 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:1110 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_storage_2d_array<rgba32sint, read_write>, read> = var @binding_point(1, 0)
%prevent_dce:ptr<storage, vec4<i32>, read_write> = var @binding_point(2, 0)
}
%textureLoad_2cee30 = func():void -> %b2 {
%b2 = block {
%4:texture_storage_2d_array<rgba32sint, read_write> = load %arg_0
%5:vec4<i32> = textureLoad %4, vec2<u32>(1u), 1i
%res:ptr<function, vec4<i32>, read_write> = var, %5
%7:vec4<i32> = load %res
store %prevent_dce, %7
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] -> %b3 {
%b3 = block {
%9:void = call %textureLoad_2cee30
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void -> %b4 {
%b4 = block {
%11:void = call %textureLoad_2cee30
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 {
%b5 = block {
%13:void = call %textureLoad_2cee30
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************