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de601a8efdbbdeb56c97c8d44bc34bba63be4b2c
/
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/
test
/
tint
/
expressions
/
bitcast
/
let
/
48bit
/
vec3f16-vec3f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void
f
()
{
f16vec3 a
=
f16vec3
(
1.0hf
,
2.0hf
,
3.0hf
);
f16vec3 b
=
a
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}