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bitcast
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vec2u32-vec4f16.wgsl
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// flags: --hlsl_shader_model 62
enable f16
;
@compute
@workgroup_size
(
1
)
fn f
()
{
let
a
:
vec2
<u32>
=
vec2
<u32>
(
1073757184u
,
3288351232u
);
let
b
:
vec4
<f16>
=
bitcast
<
vec4
<f16>
>(
a
);
}