blob: dce0a43dfef1979f21b94cc5ebb6247789ddfc61 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/InputState.h"
#include "common/Assert.h"
#include "dawn_native/Device.h"
#include "dawn_native/ValidationUtils_autogen.h"
namespace dawn_native {
// InputState helpers
size_t IndexFormatSize(dawn::IndexFormat format) {
switch (format) {
case dawn::IndexFormat::Uint16:
return sizeof(uint16_t);
case dawn::IndexFormat::Uint32:
return sizeof(uint32_t);
default:
UNREACHABLE();
}
}
// TODO(shaobo.yan@intel.com): Add end2end test to cover all the formats.
uint32_t VertexFormatNumComponents(dawn::VertexFormat format) {
switch (format) {
case dawn::VertexFormat::UChar4:
case dawn::VertexFormat::Char4:
case dawn::VertexFormat::UChar4Norm:
case dawn::VertexFormat::Char4Norm:
case dawn::VertexFormat::UShort4:
case dawn::VertexFormat::Short4:
case dawn::VertexFormat::UShort4Norm:
case dawn::VertexFormat::Short4Norm:
case dawn::VertexFormat::Half4:
case dawn::VertexFormat::Float4:
case dawn::VertexFormat::UInt4:
case dawn::VertexFormat::Int4:
return 4;
case dawn::VertexFormat::Float3:
case dawn::VertexFormat::UInt3:
case dawn::VertexFormat::Int3:
return 3;
case dawn::VertexFormat::UChar2:
case dawn::VertexFormat::Char2:
case dawn::VertexFormat::UChar2Norm:
case dawn::VertexFormat::Char2Norm:
case dawn::VertexFormat::UShort2:
case dawn::VertexFormat::Short2:
case dawn::VertexFormat::UShort2Norm:
case dawn::VertexFormat::Short2Norm:
case dawn::VertexFormat::Half2:
case dawn::VertexFormat::Float2:
case dawn::VertexFormat::UInt2:
case dawn::VertexFormat::Int2:
return 2;
case dawn::VertexFormat::Float:
case dawn::VertexFormat::UInt:
case dawn::VertexFormat::Int:
return 1;
default:
UNREACHABLE();
}
}
size_t VertexFormatComponentSize(dawn::VertexFormat format) {
switch (format) {
case dawn::VertexFormat::UChar2:
case dawn::VertexFormat::UChar4:
case dawn::VertexFormat::Char2:
case dawn::VertexFormat::Char4:
case dawn::VertexFormat::UChar2Norm:
case dawn::VertexFormat::UChar4Norm:
case dawn::VertexFormat::Char2Norm:
case dawn::VertexFormat::Char4Norm:
return sizeof(char);
case dawn::VertexFormat::UShort2:
case dawn::VertexFormat::UShort4:
case dawn::VertexFormat::UShort2Norm:
case dawn::VertexFormat::UShort4Norm:
case dawn::VertexFormat::Short2:
case dawn::VertexFormat::Short4:
case dawn::VertexFormat::Short2Norm:
case dawn::VertexFormat::Short4Norm:
case dawn::VertexFormat::Half2:
case dawn::VertexFormat::Half4:
return sizeof(uint16_t);
case dawn::VertexFormat::Float:
case dawn::VertexFormat::Float2:
case dawn::VertexFormat::Float3:
case dawn::VertexFormat::Float4:
return sizeof(float);
case dawn::VertexFormat::UInt:
case dawn::VertexFormat::UInt2:
case dawn::VertexFormat::UInt3:
case dawn::VertexFormat::UInt4:
case dawn::VertexFormat::Int:
case dawn::VertexFormat::Int2:
case dawn::VertexFormat::Int3:
case dawn::VertexFormat::Int4:
return sizeof(int32_t);
default:
UNREACHABLE();
}
}
size_t VertexFormatSize(dawn::VertexFormat format) {
return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
}
// InputStateBase
InputStateBase::InputStateBase(InputStateBuilder* builder) : ObjectBase(builder->GetDevice()) {
mAttributesSetMask = builder->mAttributesSetMask;
mAttributeInfos = builder->mAttributeInfos;
mInputsSetMask = builder->mInputsSetMask;
mInputInfos = builder->mInputInfos;
}
const std::bitset<kMaxVertexAttributes>& InputStateBase::GetAttributesSetMask() const {
return mAttributesSetMask;
}
const VertexAttributeDescriptor& InputStateBase::GetAttribute(uint32_t location) const {
ASSERT(mAttributesSetMask[location]);
return mAttributeInfos[location];
}
const std::bitset<kMaxVertexInputs>& InputStateBase::GetInputsSetMask() const {
return mInputsSetMask;
}
const VertexInputDescriptor& InputStateBase::GetInput(uint32_t slot) const {
ASSERT(mInputsSetMask[slot]);
return mInputInfos[slot];
}
// InputStateBuilder
InputStateBuilder::InputStateBuilder(DeviceBase* device) : Builder(device) {
}
InputStateBase* InputStateBuilder::GetResultImpl() {
for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) {
if (mAttributesSetMask[location] &&
!mInputsSetMask[mAttributeInfos[location].inputSlot]) {
HandleError("Attribute uses unset input");
return nullptr;
}
}
return GetDevice()->CreateInputState(this);
}
void InputStateBuilder::SetAttribute(const VertexAttributeDescriptor* attribute) {
if (attribute->shaderLocation >= kMaxVertexAttributes) {
HandleError("Setting attribute out of bounds");
return;
}
if (attribute->inputSlot >= kMaxVertexInputs) {
HandleError("Binding slot out of bounds");
return;
}
if (GetDevice()->ConsumedError(ValidateVertexFormat(attribute->format))) {
return;
}
// If attribute->offset is close to 0xFFFFFFFF, the validation below to add
// attribute->offset and VertexFormatSize(attribute->format) might overflow on a
// 32bit machine, then it can pass the validation incorrectly. We need to catch it.
if (attribute->offset >= kMaxVertexAttributeEnd) {
HandleError("Setting attribute offset out of bounds");
return;
}
if (attribute->offset + VertexFormatSize(attribute->format) > kMaxVertexAttributeEnd) {
HandleError("Setting attribute offset out of bounds");
return;
}
if (mAttributesSetMask[attribute->shaderLocation]) {
HandleError("Setting already set attribute");
return;
}
mAttributesSetMask.set(attribute->shaderLocation);
mAttributeInfos[attribute->shaderLocation] = *attribute;
}
void InputStateBuilder::SetInput(const VertexInputDescriptor* input) {
if (input->inputSlot >= kMaxVertexInputs) {
HandleError("Setting input out of bounds");
return;
}
if (input->stride > kMaxVertexInputStride) {
HandleError("Setting input stride out of bounds");
return;
}
if (mInputsSetMask[input->inputSlot]) {
HandleError("Setting already set input");
return;
}
mInputsSetMask.set(input->inputSlot);
mInputInfos[input->inputSlot] = *input;
}
} // namespace dawn_native