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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/metal/InputStateMTL.h"
#include "common/BitSetIterator.h"
namespace dawn_native { namespace metal {
namespace {
MTLVertexFormat VertexFormatType(dawn::VertexFormat format) {
switch (format) {
case dawn::VertexFormat::UChar2:
return MTLVertexFormatUChar2;
case dawn::VertexFormat::UChar4:
return MTLVertexFormatUChar4;
case dawn::VertexFormat::Char2:
return MTLVertexFormatChar2;
case dawn::VertexFormat::Char4:
return MTLVertexFormatChar4;
case dawn::VertexFormat::UChar2Norm:
return MTLVertexFormatUChar2Normalized;
case dawn::VertexFormat::UChar4Norm:
return MTLVertexFormatUChar4Normalized;
case dawn::VertexFormat::Char2Norm:
return MTLVertexFormatChar2Normalized;
case dawn::VertexFormat::Char4Norm:
return MTLVertexFormatChar4Normalized;
case dawn::VertexFormat::UShort2:
return MTLVertexFormatUShort2;
case dawn::VertexFormat::UShort4:
return MTLVertexFormatUShort4;
case dawn::VertexFormat::Short2:
return MTLVertexFormatShort2;
case dawn::VertexFormat::Short4:
return MTLVertexFormatShort4;
case dawn::VertexFormat::UShort2Norm:
return MTLVertexFormatUShort2Normalized;
case dawn::VertexFormat::UShort4Norm:
return MTLVertexFormatUShort4Normalized;
case dawn::VertexFormat::Short2Norm:
return MTLVertexFormatShort2Normalized;
case dawn::VertexFormat::Short4Norm:
return MTLVertexFormatShort4Normalized;
case dawn::VertexFormat::Half2:
return MTLVertexFormatHalf2;
case dawn::VertexFormat::Half4:
return MTLVertexFormatHalf4;
case dawn::VertexFormat::Float:
return MTLVertexFormatFloat;
case dawn::VertexFormat::Float2:
return MTLVertexFormatFloat2;
case dawn::VertexFormat::Float3:
return MTLVertexFormatFloat3;
case dawn::VertexFormat::Float4:
return MTLVertexFormatFloat4;
case dawn::VertexFormat::UInt:
return MTLVertexFormatUInt;
case dawn::VertexFormat::UInt2:
return MTLVertexFormatUInt2;
case dawn::VertexFormat::UInt3:
return MTLVertexFormatUInt3;
case dawn::VertexFormat::UInt4:
return MTLVertexFormatUInt4;
case dawn::VertexFormat::Int:
return MTLVertexFormatInt;
case dawn::VertexFormat::Int2:
return MTLVertexFormatInt2;
case dawn::VertexFormat::Int3:
return MTLVertexFormatInt3;
case dawn::VertexFormat::Int4:
return MTLVertexFormatInt4;
}
}
MTLVertexStepFunction InputStepModeFunction(dawn::InputStepMode mode) {
switch (mode) {
case dawn::InputStepMode::Vertex:
return MTLVertexStepFunctionPerVertex;
case dawn::InputStepMode::Instance:
return MTLVertexStepFunctionPerInstance;
}
}
}
InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) {
mMtlVertexDescriptor = [MTLVertexDescriptor new];
const auto& attributesSetMask = GetAttributesSetMask();
for (uint32_t i = 0; i < attributesSetMask.size(); ++i) {
if (!attributesSetMask[i]) {
continue;
}
const VertexAttributeDescriptor& info = GetAttribute(i);
auto attribDesc = [MTLVertexAttributeDescriptor new];
attribDesc.format = VertexFormatType(info.format);
attribDesc.offset = info.offset;
attribDesc.bufferIndex = kMaxBindingsPerGroup + info.inputSlot;
mMtlVertexDescriptor.attributes[i] = attribDesc;
[attribDesc release];
}
for (uint32_t i : IterateBitSet(GetInputsSetMask())) {
const VertexInputDescriptor& info = GetInput(i);
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
if (info.stride == 0) {
// For MTLVertexStepFunctionConstant, the stepRate must be 0,
// but the stride must NOT be 0, so we made up it with
// max(attrib.offset + sizeof(attrib) for each attrib)
uint32_t max_stride = 0;
for (uint32_t attribIndex : IterateBitSet(attributesSetMask)) {
const VertexAttributeDescriptor& attrib = GetAttribute(attribIndex);
// Only use the attributes that use the current input
if (attrib.inputSlot != info.inputSlot) {
continue;
}
max_stride = std::max(
max_stride,
static_cast<uint32_t>(VertexFormatSize(attrib.format)) + attrib.offset);
}
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
layoutDesc.stepRate = 0;
// Metal requires the stride must be a multiple of 4 bytes, align it with next
// multiple of 4 if it's not.
layoutDesc.stride = Align(max_stride, 4);
} else {
layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
layoutDesc.stepRate = 1;
layoutDesc.stride = info.stride;
}
// TODO(cwallez@chromium.org): make the offset depend on the pipeline layout
mMtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
[layoutDesc release];
}
}
InputState::~InputState() {
[mMtlVertexDescriptor release];
mMtlVertexDescriptor = nil;
}
MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() {
return mMtlVertexDescriptor;
}
}} // namespace dawn_native::metal