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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "dawn/tests/DawnTest.h"
#include "gmock/gmock.h"
namespace dawn {
namespace {
using testing::InSequence;
class MockMapCallback {
public:
MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata));
};
static std::unique_ptr<MockMapCallback> mockMapCallback;
static void ToMockMapCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Success);
mockMapCallback->Call(status, userdata);
}
class MockQueueWorkDoneCallback {
public:
MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
};
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
mockQueueWorkDoneCallback->Call(status, userdata);
}
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback1;
static void ToMockQueueWorkDone1(WGPUQueueWorkDoneStatus status, void* userdata) {
mockQueueWorkDoneCallback1->Call(status, userdata);
}
class QueueTimelineTests : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
mockMapCallback = std::make_unique<MockMapCallback>();
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
mockQueueWorkDoneCallback1 = std::make_unique<MockQueueWorkDoneCallback>();
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::MapRead;
mMapReadBuffer = device.CreateBuffer(&descriptor);
}
void TearDown() override {
mockMapCallback = nullptr;
mockQueueWorkDoneCallback = nullptr;
mockQueueWorkDoneCallback1 = nullptr;
DawnTest::TearDown();
}
wgpu::Buffer mMapReadBuffer;
};
// Test that mMapReadBuffer.MapAsync callback happens before queue.OnWorkDone callback
// when queue.OnSubmittedWorkDone is called after mMapReadBuffer.MapAsync. The callback order should
// happen in the order the functions are called.
TEST_P(QueueTimelineTests, MapRead_OnWorkDone) {
InSequence sequence;
EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1);
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, wgpu::kWholeMapSize, ToMockMapCallback, this);
queue.OnSubmittedWorkDone(ToMockQueueWorkDone, this);
WaitForAllOperations();
mMapReadBuffer.Unmap();
}
// Test that the OnSubmittedWorkDone callbacks should happen in the order the functions are called.
TEST_P(QueueTimelineTests, OnWorkDone_OnWorkDone) {
InSequence sequence;
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
EXPECT_CALL(*mockQueueWorkDoneCallback1, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
queue.OnSubmittedWorkDone(ToMockQueueWorkDone, this);
queue.OnSubmittedWorkDone(ToMockQueueWorkDone1, this);
WaitForAllOperations();
}
DAWN_INSTANTIATE_TEST(QueueTimelineTests,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
} // anonymous namespace
} // namespace dawn