| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| struct frexp_result_f32 { | |
| float f; | |
| }; | |
| struct frexp_result_f32_1 { | |
| float member_0; | |
| int member_1; | |
| }; | |
| frexp_result_f32 a = frexp_result_f32(0.0f); | |
| frexp_result_f32_1 b = frexp_result_f32_1(0.5f, 1); | |
| layout(location = 0) out vec4 main_loc0_Output; | |
| vec4 main_inner() { | |
| return vec4(a.f, b.member_0, 0.0f, 0.0f); | |
| } | |
| void main() { | |
| main_loc0_Output = main_inner(); | |
| } |