| #include <metal_stdlib> |
| |
| using namespace metal; |
| int select_3c25ce() { |
| bool3 res = bool3(true); |
| return select(0, 1, all((res == bool3(false)))); |
| } |
| |
| fragment void fragment_main(device int* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = select_3c25ce(); |
| return; |
| } |
| |
| kernel void compute_main(device int* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = select_3c25ce(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| int prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| int prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = select_3c25ce(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |