blob: b471768ae327fda0499c5f56df33076e888af5ee [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureLoad_9b2667() -> f32 {
var res : f32 = textureLoad(arg_0, vec2<i32>(1i), 1i, 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_9b2667();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_9b2667();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : f32,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureLoad_9b2667();
return out;
}