blob: 09b778aafff16a3c2d10699f26ccd10af1b8d31e [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
uint textureNumLayers_d75a0b() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v[0u], v[1u], v[2u]);
uint res = v.z;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, textureNumLayers_d75a0b());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, textureNumLayers_d75a0b());
}