blob: 3116cb7ecb009011addfd366bb7206f71a9e3912 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint tint_first_leading_bit(uint v) {
uint x = v;
uint const b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint const b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint const b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint const b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint const b1 = select(0u, 1u, bool((x & 2u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
uint firstLeadingBit_f0779d() {
uint arg_0 = 1u;
uint res = tint_first_leading_bit(arg_0);
return res;
}
fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = firstLeadingBit_f0779d();
return;
}
kernel void compute_main(device uint* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = firstLeadingBit_f0779d();
return;
}
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct tint_symbol {
uint prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = firstLeadingBit_f0779d();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}