blob: 8bc4c9f9d43e77787a7ce8eb0672d42626b0eca2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
vec4 loc3;
};
struct tint_symbol_1 {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
float frag_depth;
uint sample_mask;
};
FragmentOutputs tint_symbol_inner() {
FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
FragmentOutputs inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0u);
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.frag_depth = inner_result.frag_depth;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.sample_mask = inner_result.sample_mask;
wrapper_result.loc3 = inner_result.loc3;
return wrapper_result;
}
layout(location = 0) out int loc0;
layout(location = 1) out uint loc1;
layout(location = 2) out float loc2;
layout(location = 3) out vec4 loc3;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
loc0 = outputs.loc0;
loc1 = outputs.loc1;
loc2 = outputs.loc2;
loc3 = outputs.loc3;
gl_FragDepth = outputs.frag_depth;
gl_SampleMask = outputs.sample_mask;
}
Error parsing GLSL shader:
ERROR: 0:53: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
ERROR: 0:53: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.