| SKIP: FAILED |
| |
| vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mod-acos-undefined/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary |
| type Arr = @stride(16) array<i32, 2>; |
| ^^^^^^ |
| |
| vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mod-acos-undefined/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary |
| type Arr_1 = @stride(16) array<f32, 2>; |
| ^^^^^^ |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| int el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[2]; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[2]; |
| } x_5; |
| |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[2]; |
| } x_8; |
| |
| void main_1() { |
| float a = 0.0f; |
| int x_10 = x_5.x_GLF_uniform_int_values[0].el; |
| int x_11 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_12 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_13 = x_5.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_10), float(x_11), float(x_12), float(x_13)); |
| float x_45 = x_8.x_GLF_uniform_float_values[1].el; |
| a = (x_45 % uintBitsToFloat(0x7f800000u)); |
| float x_47 = a; |
| float x_49 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_47 != x_49)) { |
| float x_54 = x_8.x_GLF_uniform_float_values[0].el; |
| x_GLF_color.y = x_54; |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:37: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' global highp float' (or there is no acceptable conversion) |
| ERROR: 0:37: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |