| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| vec2 resolution; |
| } x_24; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| float cross2d_vf2_vf2_(inout vec2 a, inout vec2 b) { |
| float x_79 = a.x; |
| float x_81 = b.y; |
| float x_84 = b.x; |
| float x_86 = a.y; |
| return ((x_79 * x_81) - (x_84 * x_86)); |
| } |
| |
| int pointInTriangle_vf2_vf2_vf2_vf2_(inout vec2 p, inout vec2 a_1, inout vec2 b_1, inout vec2 c) { |
| bool x_90 = false; |
| int x_91 = 0; |
| float pab = 0.0f; |
| vec2 param = vec2(0.0f, 0.0f); |
| vec2 param_1 = vec2(0.0f, 0.0f); |
| float pbc = 0.0f; |
| vec2 param_2 = vec2(0.0f, 0.0f); |
| vec2 param_3 = vec2(0.0f, 0.0f); |
| float pca = 0.0f; |
| vec2 param_4 = vec2(0.0f, 0.0f); |
| vec2 param_5 = vec2(0.0f, 0.0f); |
| bool x_140 = false; |
| bool x_168 = false; |
| bool x_141_phi = false; |
| bool x_169_phi = false; |
| int x_173_phi = 0; |
| switch(0u) { |
| default: { |
| float x_95 = p.x; |
| float x_97 = a_1.x; |
| float x_100 = p.y; |
| float x_102 = a_1.y; |
| float x_106 = b_1.x; |
| float x_107 = a_1.x; |
| float x_110 = b_1.y; |
| float x_111 = a_1.y; |
| param = vec2((x_95 - x_97), (x_100 - x_102)); |
| param_1 = vec2((x_106 - x_107), (x_110 - x_111)); |
| float x_114 = cross2d_vf2_vf2_(param, param_1); |
| pab = x_114; |
| float x_115 = p.x; |
| float x_116 = b_1.x; |
| float x_118 = p.y; |
| float x_119 = b_1.y; |
| float x_123 = c.x; |
| float x_124 = b_1.x; |
| float x_127 = c.y; |
| float x_128 = b_1.y; |
| param_2 = vec2((x_115 - x_116), (x_118 - x_119)); |
| param_3 = vec2((x_123 - x_124), (x_127 - x_128)); |
| float x_131 = cross2d_vf2_vf2_(param_2, param_3); |
| pbc = x_131; |
| bool x_134 = ((x_114 < 0.0f) & (x_131 < 0.0f)); |
| x_141_phi = x_134; |
| if (!(x_134)) { |
| x_140 = ((x_114 >= 0.0f) & (x_131 >= 0.0f)); |
| x_141_phi = x_140; |
| } |
| if (!(x_141_phi)) { |
| x_90 = true; |
| x_91 = 0; |
| x_173_phi = 0; |
| break; |
| } |
| float x_145 = p.x; |
| float x_146 = c.x; |
| float x_148 = p.y; |
| float x_149 = c.y; |
| float x_152 = a_1.x; |
| float x_153 = c.x; |
| float x_155 = a_1.y; |
| float x_156 = c.y; |
| param_4 = vec2((x_145 - x_146), (x_148 - x_149)); |
| param_5 = vec2((x_152 - x_153), (x_155 - x_156)); |
| float x_159 = cross2d_vf2_vf2_(param_4, param_5); |
| pca = x_159; |
| bool x_162 = ((x_114 < 0.0f) & (x_159 < 0.0f)); |
| x_169_phi = x_162; |
| if (!(x_162)) { |
| x_168 = ((x_114 >= 0.0f) & (x_159 >= 0.0f)); |
| x_169_phi = x_168; |
| } |
| if (!(x_169_phi)) { |
| x_90 = true; |
| x_91 = 0; |
| x_173_phi = 0; |
| break; |
| } |
| x_90 = true; |
| x_91 = 1; |
| x_173_phi = 1; |
| break; |
| } |
| } |
| return x_173_phi; |
| } |
| |
| void main_1() { |
| vec2 pos = vec2(0.0f, 0.0f); |
| vec2 param_6 = vec2(0.0f, 0.0f); |
| vec2 param_7 = vec2(0.0f, 0.0f); |
| vec2 param_8 = vec2(0.0f, 0.0f); |
| vec2 param_9 = vec2(0.0f, 0.0f); |
| vec4 x_67 = tint_symbol; |
| vec2 x_70 = x_24.resolution; |
| vec2 x_71 = (vec2(x_67.x, x_67.y) / x_70); |
| pos = x_71; |
| param_6 = x_71; |
| param_7 = vec2(0.699999988f, 0.300000012f); |
| param_8 = vec2(0.5f, 0.899999976f); |
| param_9 = vec2(0.100000001f, 0.400000006f); |
| int x_72 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); |
| if ((x_72 == 1)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:65: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:65: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
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