Roll third_party/shaderc/ 7d2f8c57e..da87b8d8b (3 commits)

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/7d2f8c57ee3e..da87b8d8b0a1

$ git log 7d2f8c57e..da87b8d8b --date=short --no-merges --format='%ad %ae %s'
2020-06-01 bryan.bernhart Support forcing storage buffers to be always declared as UAV. (#1076)
2020-06-01 rharrison Roll third_party/spirv-cross/ 61cddd630..d385bf096 (4 commits) (#1077)
2020-05-26 rharrison Rolling 4 dependencies and expectations (#1074)

Created with:
    roll-dep third_party/shaderc

Change-Id: Icc6d6048d584e1b58a9ff777e5e7238fab6aeda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22422
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: e3b7b92b0d2f47f92fcf932557d0b76a558bb85a
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.