blob: c18d6ac3a2400d7450f4171342beb929dfaf3c03 [file] [log] [blame]
SKIP: FAILED
#version 310 es
int a = 0;
int b = 0;
int c = 0;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
a = 42;
uses_a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
b = 7;
uses_b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
outer();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
no_uses();
}
error: Error parsing GLSL shader:
ERROR: 0:30: 'main' : function already has a body
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
int a = 0;
int b = 0;
int c = 0;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
a = 42;
uses_a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
b = 7;
uses_b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
outer();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
no_uses();
}
error: Error parsing GLSL shader:
ERROR: 0:30: 'main' : function already has a body
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
int a = 0;
int b = 0;
int c = 0;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
a = 42;
uses_a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
b = 7;
uses_b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
outer();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
no_uses();
}
error: Error parsing GLSL shader:
ERROR: 0:30: 'main' : function already has a body
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
int a = 0;
int b = 0;
int c = 0;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
a = 42;
uses_a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
b = 7;
uses_b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
outer();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
no_uses();
}
error: Error parsing GLSL shader:
ERROR: 0:30: 'main' : function already has a body
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1