blob: 30ededb07ce3d7a756658d234043b871e4800a29 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_4703d0() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), 0.0f), ivec2(1));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_4703d0();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:13: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:13: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.