blob: 0a9d4ccf60bff82a84355f204c85863946e43ad4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
uniform highp samplerCubeArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSample_bc7477() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_bc7477();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.