blob: ab3817840dfb53e69a55332a76ffcb5d6d6e5da8 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_depth_cube, read> = var @binding_point(1, 0)
%arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
%prevent_dce:ptr<storage, f32, read_write> = var @binding_point(2, 0)
}
%textureSample_ea7030 = func():void -> %b2 {
%b2 = block {
%arg_2:ptr<function, vec3<f32>, read_write> = var, vec3<f32>(1.0f)
%6:texture_depth_cube = load %arg_0
%7:sampler = load %arg_1
%8:vec3<f32> = load %arg_2
%9:f32 = textureSample %6, %7, %8
%res:ptr<function, f32, read_write> = var, %9
%11:f32 = load %res
store %prevent_dce, %11
ret
}
}
%fragment_main = @fragment func():void -> %b3 {
%b3 = block {
%13:void = call %textureSample_ea7030
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************