| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root |
| %arg_0:ptr<handle, texture_depth_cube, read> = var @binding_point(1, 0) |
| %arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1) |
| %prevent_dce:ptr<storage, f32, read_write> = var @binding_point(2, 0) |
| } |
| |
| %textureSample_ea7030 = func():void -> %b2 { |
| %b2 = block { |
| %arg_2:ptr<function, vec3<f32>, read_write> = var, vec3<f32>(1.0f) |
| %6:texture_depth_cube = load %arg_0 |
| %7:sampler = load %arg_1 |
| %8:vec3<f32> = load %arg_2 |
| %9:f32 = textureSample %6, %7, %8 |
| %res:ptr<function, f32, read_write> = var, %9 |
| %11:f32 = load %res |
| store %prevent_dce, %11 |
| ret |
| } |
| } |
| %fragment_main = @fragment func():void -> %b3 { |
| %b3 = block { |
| %13:void = call %textureSample_ea7030 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |