commit | e5753d2fb87e4e12c2a03111ce2b736b43094e52 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Mar 20 09:14:30 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Mar 20 09:14:30 2020 +0000 |
tree | 5feb1b63fbe1279436d0cb8bf827889f1db7d848 | |
parent | 69c5dd70e79640285e31763bdc37cf8ef7b03890 [diff] |
Enable (and fix) the DeviceLost tests on Metal They were failing because services of the Metal backend like the MapRequestTracker thought that work was still pending since the device only waited for previous commands to complete, and not also pending commands. Bug: dawn:68 Change-Id: I917ecefe90707b0c89f7e9b4b7379a98ed3956d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17320 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.