Roll ANGLE from 7eeadc6dcb32 to 57ce6e20b57c (20 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/7eeadc6dcb32..57ce6e20b57c

2026-07-17 cclao@google.com Prefer use unallocated ID for EGLSurface
2026-07-17 kbr@chromium.org GL: Limit declared vertex output varying components
2026-07-17 cclao@google.com Remove the VVL skip VUID-vkCmdWaitEvents-srcStageMask-parameter
2026-07-17 kbr@chromium.org Suppress transform feedback test on Win/Intel/Vk.
2026-07-16 syoussefi@chromium.org Run IR tests on Pixel 10 as well
2026-07-16 ted.lin0000@gmail.com Vulkan: Use DisplayVk's wl_display for the Wayland surface
2026-07-16 mark@lunarg.com Trace/Replay: Ensure Framebuffer bindings are tracked
2026-07-16 bsheedy@chromium.org Remove legacy test specs
2026-07-16 syoussefi@chromium.org A handful of glBindTexImage tests
2026-07-16 abdolrashidi@google.com Traces: Upgrade school_party_craft
2026-07-16 senorblanco@chromium.org Hardening: fix multidimensional array calculation.
2026-07-16 geofflang@chromium.org GL: Check for GL errors after glReadPixels calls.
2026-07-16 frankchavez@google.com spanification: Fix unsafe-buffers from autogen files
2026-07-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 0fecba58d578 to 7dbb3f8dced0 (649 revisions)
2026-07-15 kbr@chromium.org GL: reset base level to 0 for ASTC uploads on PowerVR.
2026-07-15 zork@google.com Fix Texture InitState desync on backend failure
2026-07-15 zork@google.com Fix robust resource init bypass for packed depth/stencil
2026-07-15 zychen2828@gmail.com IR Validation: add pointer validation for block input
2026-07-15 ted.lin0000@gmail.com Re-enable WebGPU end2end tests on Linux Intel
2026-07-15 syoussefi@chromium.org Skip flaky test

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: Ia7ba3975046ab1398bc7875cc194e57a18329b34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/325355
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 5bd0f208f8fcc4c17d35bbb878fb5a14ae617e21
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.