| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_ |
| #define SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_ |
| |
| namespace dawn::native { |
| |
| struct DawnInstanceDescriptor; |
| |
| namespace d3d { |
| struct RequestAdapterOptionsLUID; |
| } |
| |
| namespace d3d11 { |
| struct RequestAdapterOptionsD3D11Device; |
| struct SharedTextureMemoryD3D11Texture2DDescriptor; |
| } |
| |
| namespace opengl { |
| struct RequestAdapterOptionsGetGLProc; |
| } |
| |
| namespace detail { |
| |
| template <> |
| constexpr inline wgpu::SType STypeForImpl<DawnInstanceDescriptor> = |
| wgpu::SType(WGPUSType_DawnInstanceDescriptor); |
| |
| template <> |
| struct AdditionalExtensions<InstanceDescriptor> { |
| using List = AdditionalExtensionsList<const DawnInstanceDescriptor*>; |
| }; |
| |
| template <> |
| constexpr inline wgpu::SType STypeForImpl<d3d::RequestAdapterOptionsLUID> = |
| wgpu::SType(WGPUSType_RequestAdapterOptionsLUID); |
| |
| template <> |
| constexpr inline wgpu::SType STypeForImpl<d3d11::RequestAdapterOptionsD3D11Device> = |
| wgpu::SType(WGPUSType_RequestAdapterOptionsD3D11Device); |
| |
| template <> |
| constexpr inline wgpu::SType STypeForImpl<opengl::RequestAdapterOptionsGetGLProc> = |
| wgpu::SType(WGPUSType_RequestAdapterOptionsGetGLProc); |
| |
| template <> |
| struct AdditionalExtensions<RequestAdapterOptions> { |
| using List = AdditionalExtensionsList<const d3d::RequestAdapterOptionsLUID*, |
| const d3d11::RequestAdapterOptionsD3D11Device*, |
| const opengl::RequestAdapterOptionsGetGLProc*>; |
| }; |
| |
| template <> |
| constexpr inline wgpu::SType STypeForImpl<d3d11::SharedTextureMemoryD3D11Texture2DDescriptor> = |
| wgpu::SType(WGPUSType_SharedTextureMemoryD3D11Texture2DDescriptor); |
| |
| template <> |
| struct AdditionalExtensions<SharedTextureMemoryDescriptor> { |
| using List = |
| AdditionalExtensionsList<const d3d11::SharedTextureMemoryD3D11Texture2DDescriptor*>; |
| }; |
| |
| } // namespace detail |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_ |