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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_COMMANDBUFFER_H_
#define SRC_DAWN_NATIVE_COMMANDBUFFER_H_
#include <string>
#include "dawn/native/dawn_platform.h"
#include "dawn/native/CommandAllocator.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/PassResourceUsage.h"
#include "dawn/native/Texture.h"
namespace dawn::native {
struct BeginRenderPassCmd;
struct CopyTextureToBufferCmd;
struct TextureCopy;
class CommandBufferBase : public ApiObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device, const char* label);
ObjectType GetType() const override;
void FormatLabel(absl::FormatSink* s) const override;
const std::string& GetEncoderLabel() const;
void SetEncoderLabel(std::string encoderLabel);
MaybeError ValidateCanUseInSubmitNow() const;
const CommandBufferResourceUsage& GetResourceUsages() const;
CommandIterator* GetCommandIteratorForTesting();
protected:
void DestroyImpl() override;
CommandIterator mCommands;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag, const char* label);
CommandBufferResourceUsage mResourceUsages;
std::string mEncoderLabel;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D& copySize,
const uint32_t mipLevel,
Aspect aspect);
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D& copySize,
const uint32_t mipLevel,
wgpu::TextureAspect textureAspect);
SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy, const Extent3D& copySize);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
std::array<float, 4> ConvertToFloatColor(dawn::native::Color color);
std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn::native::Color color);
std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn::native::Color color);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_COMMANDBUFFER_H_