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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_RENDERBUNDLE_H_
#define SRC_DAWN_NATIVE_RENDERBUNDLE_H_
#include <bitset>
#include <string>
#include "dawn/common/Constants.h"
#include "dawn/native/AttachmentState.h"
#include "dawn/native/CommandAllocator.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/IndirectDrawMetadata.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/PassResourceUsage.h"
#include "dawn/native/dawn_platform.h"
namespace dawn::native {
struct RenderBundleDescriptor;
class RenderBundleEncoder;
class RenderBundleBase final : public ApiObjectBase {
public:
RenderBundleBase(RenderBundleEncoder* encoder,
const RenderBundleDescriptor* descriptor,
Ref<AttachmentState> attachmentState,
bool depthReadOnly,
bool stencilReadOnly,
RenderPassResourceUsage resourceUsage,
IndirectDrawMetadata indirectDrawMetadata);
static RenderBundleBase* MakeError(DeviceBase* device, const char* label);
ObjectType GetType() const override;
void FormatLabel(absl::FormatSink* s) const override;
const std::string& GetEncoderLabel() const;
void SetEncoderLabel(std::string encoderLabel);
CommandIterator* GetCommands();
const AttachmentState* GetAttachmentState() const;
bool IsDepthReadOnly() const;
bool IsStencilReadOnly() const;
uint64_t GetDrawCount() const;
const RenderPassResourceUsage& GetResourceUsage() const;
const IndirectDrawMetadata& GetIndirectDrawMetadata();
private:
RenderBundleBase(DeviceBase* device, ErrorTag errorTag, const char* label);
void DestroyImpl() override;
CommandIterator mCommands;
IndirectDrawMetadata mIndirectDrawMetadata;
Ref<AttachmentState> mAttachmentState;
bool mDepthReadOnly;
bool mStencilReadOnly;
uint64_t mDrawCount;
RenderPassResourceUsage mResourceUsage;
std::string mEncoderLabel;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_RENDERBUNDLE_H_