| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_BINDGROUPD3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_BINDGROUPD3D12_H_ |
| |
| #include "dawn/common/MutexProtected.h" |
| #include "dawn/common/PlacementAllocated.h" |
| #include "dawn/common/ityp_span.h" |
| #include "dawn/common/ityp_stack_vec.h" |
| #include "dawn/native/BindGroup.h" |
| #include "dawn/native/d3d12/CPUDescriptorHeapAllocationD3D12.h" |
| #include "dawn/native/d3d12/GPUDescriptorHeapAllocationD3D12.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Device; |
| class SamplerHeapCacheEntry; |
| class ShaderVisibleDescriptorAllocator; |
| |
| class BindGroup final : public BindGroupBase, public PlacementAllocated { |
| public: |
| static ResultOrError<Ref<BindGroup>> Create(Device* device, |
| const BindGroupDescriptor* descriptor); |
| |
| BindGroup(Device* device, |
| const BindGroupDescriptor* descriptor, |
| uint32_t viewSizeIncrement, |
| const CPUDescriptorHeapAllocation& viewAllocation); |
| |
| // Returns true if the BindGroup was successfully populated. |
| bool PopulateViews(MutexProtected<ShaderVisibleDescriptorAllocator>& viewAllocator); |
| bool PopulateSamplers(Device* device, |
| MutexProtected<ShaderVisibleDescriptorAllocator>& samplerAllocator); |
| |
| D3D12_GPU_DESCRIPTOR_HANDLE GetBaseViewDescriptor() const; |
| D3D12_GPU_DESCRIPTOR_HANDLE GetBaseSamplerDescriptor() const; |
| |
| void SetSamplerAllocationEntry(Ref<SamplerHeapCacheEntry> entry); |
| |
| using DynamicStorageBufferLengths = ityp::stack_vec<uint32_t, uint32_t, 4u>; |
| const DynamicStorageBufferLengths& GetDynamicStorageBufferLengths() const; |
| |
| private: |
| ~BindGroup() override; |
| |
| void DestroyImpl() override; |
| |
| Ref<SamplerHeapCacheEntry> mSamplerAllocationEntry; |
| |
| GPUDescriptorHeapAllocation mGPUViewAllocation; |
| CPUDescriptorHeapAllocation mCPUViewAllocation; |
| |
| DynamicStorageBufferLengths mDynamicStorageBufferLengths; |
| }; |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_BINDGROUPD3D12_H_ |