| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/CommandAllocatorManager.h" |
| |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/QueueD3D12.h" |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/BitSetIterator.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| CommandAllocatorManager::CommandAllocatorManager(Queue* queue) : mQueue(queue), mAllocatorCount(0) { |
| mFreeAllocators.set(); |
| } |
| |
| ResultOrError<ID3D12CommandAllocator*> CommandAllocatorManager::ReserveCommandAllocator() { |
| // If there are no free allocators, get the oldest serial in flight and wait on it |
| if (mFreeAllocators.none()) { |
| const ExecutionSerial firstSerial = mInFlightCommandAllocators.FirstSerial(); |
| DAWN_TRY(mQueue->WaitForSerial(firstSerial)); |
| DAWN_TRY(Tick(firstSerial)); |
| } |
| |
| DAWN_ASSERT(mFreeAllocators.any()); |
| |
| // Get the index of the first free allocator from the bitset |
| unsigned int firstFreeIndex = *(IterateBitSet(mFreeAllocators).begin()); |
| |
| if (firstFreeIndex >= mAllocatorCount) { |
| DAWN_ASSERT(firstFreeIndex == mAllocatorCount); |
| mAllocatorCount++; |
| |
| ID3D12Device* d3d12Device = ToBackend(mQueue->GetDevice())->GetD3D12Device(); |
| DAWN_TRY(CheckHRESULT( |
| d3d12Device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, |
| IID_PPV_ARGS(&mCommandAllocators[firstFreeIndex])), |
| "D3D12 create command allocator")); |
| } |
| |
| // Mark the command allocator as used |
| mFreeAllocators.reset(firstFreeIndex); |
| |
| // Enqueue the command allocator. It will be scheduled for reset after the next |
| // ExecuteCommandLists |
| mInFlightCommandAllocators.Enqueue({mCommandAllocators[firstFreeIndex], firstFreeIndex}, |
| mQueue->GetPendingCommandSerial()); |
| return mCommandAllocators[firstFreeIndex].Get(); |
| } |
| |
| MaybeError CommandAllocatorManager::Tick(ExecutionSerial lastCompletedSerial) { |
| // Reset all command allocators that are no longer in flight |
| for (auto it : mInFlightCommandAllocators.IterateUpTo(lastCompletedSerial)) { |
| DAWN_TRY(CheckHRESULT(it.commandAllocator->Reset(), "D3D12 reset command allocator")); |
| mFreeAllocators.set(it.index); |
| } |
| mInFlightCommandAllocators.ClearUpTo(lastCompletedSerial); |
| return {}; |
| } |
| |
| } // namespace dawn::native::d3d12 |