| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ |
| |
| #include "dawn/native/CommandBuffer.h" |
| #include "dawn/native/Error.h" |
| |
| namespace dawn::native { |
| struct BeginComputePassCmd; |
| struct BeginRenderPassCmd; |
| } // namespace dawn::native |
| |
| namespace dawn::native::d3d12 { |
| |
| class BindGroupStateTracker; |
| class CommandRecordingContext; |
| class RenderPassBuilder; |
| |
| class CommandBuffer final : public CommandBufferBase { |
| public: |
| static Ref<CommandBuffer> Create(CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor); |
| |
| MaybeError RecordCommands(CommandRecordingContext* commandContext); |
| |
| private: |
| CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); |
| |
| MaybeError RecordComputePass(CommandRecordingContext* commandContext, |
| BindGroupStateTracker* bindingTracker, |
| BeginComputePassCmd* computePass, |
| const ComputePassResourceUsage& resourceUsages); |
| MaybeError RecordRenderPass(CommandRecordingContext* commandContext, |
| BindGroupStateTracker* bindingTracker, |
| BeginRenderPassCmd* renderPass, |
| bool passHasUAV); |
| MaybeError SetupRenderPass(CommandRecordingContext* commandContext, |
| BeginRenderPassCmd* renderPass, |
| RenderPassBuilder* renderPassBuilder); |
| void EmulateBeginRenderPass(CommandRecordingContext* commandContext, |
| const RenderPassBuilder* renderPassBuilder) const; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ |