| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_D3D12INFO_H_ |
| #define SRC_DAWN_NATIVE_D3D12_D3D12INFO_H_ |
| |
| #include "dawn/native/Error.h" |
| #include "dawn/native/PerStage.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class PhysicalDevice; |
| |
| struct D3D12DeviceInfo { |
| bool isUMA; |
| bool isCacheCoherentUMA; |
| uint32_t resourceHeapTier; |
| bool supportsRenderPass; |
| bool supportsShaderF16; |
| // shaderModel indicates the maximum supported shader model, for example, the value 62 |
| // indicates that current driver supports the maximum shader model is shader model 6.2. |
| uint32_t shaderModel; |
| PerStage<std::wstring> shaderProfiles; |
| bool supportsSharedResourceCapabilityTier1; |
| bool supportsPacked4x8IntegerDotProduct; |
| bool supportsCastingFullyTypedFormat; |
| uint32_t programmableSamplePositionsTier; |
| bool supportsRootSignatureVersion1_1; |
| bool use64KBAlignedMSAATexture; |
| bool supportsHeapFlagCreateNotZeroed; |
| bool supportsTextureCopyBetweenDimensions; |
| // Whether the device support wave intrinsics |
| bool supportsWaveOps; |
| uint32_t waveLaneCountMin; |
| // Currently the WaveLaneCountMax queried from D3D12 API is not reliable and the meaning is |
| // unclear. Reference: |
| // https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics#:~:text=UINT%20WaveLaneCountMax |
| uint32_t waveLaneCountMax; |
| size_t dedicatedVideoMemory; |
| size_t sharedSystemMemory; |
| }; |
| |
| ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const PhysicalDevice& physicalDevice); |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_D3D12INFO_H_ |