| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/FenceD3D12.h" |
| |
| #include <utility> |
| |
| #include "dawn/common/Log.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| // static |
| ResultOrError<Ref<Fence>> Fence::CreateFromHandle(ID3D12Device* device, |
| HANDLE unownedHandle, |
| UINT64 fenceValue) { |
| DAWN_ASSERT(unownedHandle != nullptr); |
| SystemHandle ownedHandle; |
| DAWN_TRY_ASSIGN(ownedHandle, SystemHandle::Duplicate(unownedHandle)); |
| |
| ComPtr<ID3D12Fence> d3d12Fence; |
| DAWN_TRY(CheckHRESULT(device->OpenSharedHandle(ownedHandle.Get(), IID_PPV_ARGS(&d3d12Fence)), |
| "D3D12 fence open handle")); |
| return AcquireRef(new Fence(std::move(d3d12Fence), fenceValue, std::move(ownedHandle))); |
| } |
| |
| Fence::Fence(ComPtr<ID3D12Fence> d3d12Fence, UINT64 fenceValue, SystemHandle sharedHandle) |
| : Base(fenceValue, std::move(sharedHandle)), mD3D12Fence(std::move(d3d12Fence)) {} |
| |
| Fence::~Fence() = default; |
| |
| ID3D12Fence* Fence::GetD3D12Fence() const { |
| return mD3D12Fence.Get(); |
| } |
| |
| } // namespace dawn::native::d3d12 |