| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTD3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTD3D12_H_ |
| |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/ityp_array.h" |
| #include "dawn/common/ityp_vector.h" |
| #include "dawn/native/BindingInfo.h" |
| #include "dawn/native/PipelineLayout.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Device; |
| |
| class PipelineLayout final : public PipelineLayoutBase { |
| public: |
| static ResultOrError<Ref<PipelineLayout>> Create( |
| Device* device, |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor); |
| |
| uint32_t GetCbvUavSrvRootParameterIndex(BindGroupIndex group) const; |
| uint32_t GetSamplerRootParameterIndex(BindGroupIndex group) const; |
| |
| // Returns the index of the root parameter reserved for a dynamic buffer binding |
| uint32_t GetDynamicRootParameterIndex(BindGroupIndex group, BindingIndex bindingIndex) const; |
| |
| uint32_t GetFirstIndexOffsetRegisterSpace() const; |
| uint32_t GetFirstIndexOffsetShaderRegister() const; |
| uint32_t GetFirstIndexOffsetParameterIndex() const; |
| |
| uint32_t GetNumWorkgroupsRegisterSpace() const; |
| uint32_t GetNumWorkgroupsShaderRegister() const; |
| uint32_t GetNumWorkgroupsParameterIndex() const; |
| |
| uint32_t GetDynamicStorageBufferLengthsRegisterSpace() const; |
| uint32_t GetDynamicStorageBufferLengthsShaderRegister() const; |
| uint32_t GetDynamicStorageBufferLengthsParameterIndex() const; |
| |
| ID3D12RootSignature* GetRootSignature() const; |
| |
| ID3DBlob* GetRootSignatureBlob() const; |
| |
| ID3D12CommandSignature* GetDispatchIndirectCommandSignatureWithNumWorkgroups(); |
| |
| ID3D12CommandSignature* GetDrawIndirectCommandSignatureWithInstanceVertexOffsets(); |
| |
| ID3D12CommandSignature* GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets(); |
| |
| struct BindGroupDynamicStorageBufferLengthInfo { |
| // First register offset for a bind group's dynamic storage buffer lengths. |
| // This is the index into the array of root constants where this bind group's |
| // lengths start. |
| uint32_t firstRegisterOffset; |
| |
| struct BindingAndRegisterOffset { |
| BindingNumber binding; |
| uint32_t registerOffset; |
| }; |
| // Associative list of (BindingNumber,registerOffset) pairs, which is passed into |
| // the shader to map the BindingPoint(thisGroup, BindingNumber) to the registerOffset |
| // into the root constant array which holds the dynamic storage buffer lengths. |
| std::vector<BindingAndRegisterOffset> bindingAndRegisterOffsets; |
| }; |
| |
| // Flat map from bind group index to the list of (BindingNumber,Register) pairs. |
| // Each pair is used in shader translation to |
| using DynamicStorageBufferLengthInfo = PerBindGroup<BindGroupDynamicStorageBufferLengthInfo>; |
| |
| const DynamicStorageBufferLengthInfo& GetDynamicStorageBufferLengthInfo() const; |
| |
| private: |
| ~PipelineLayout() override = default; |
| using PipelineLayoutBase::PipelineLayoutBase; |
| MaybeError Initialize(); |
| void DestroyImpl() override; |
| |
| PerBindGroup<uint32_t> mCbvUavSrvRootParameterInfo; |
| PerBindGroup<uint32_t> mSamplerRootParameterInfo; |
| PerBindGroup<ityp::vector<BindingIndex, uint32_t>> mDynamicRootParameterIndices; |
| DynamicStorageBufferLengthInfo mDynamicStorageBufferLengthInfo; |
| uint32_t mFirstIndexOffsetParameterIndex; |
| uint32_t mNumWorkgroupsParameterIndex; |
| uint32_t mDynamicStorageBufferLengthsParameterIndex; |
| ComPtr<ID3D12RootSignature> mRootSignature; |
| // Store the root signature blob to put in pipeline cachekey |
| ComPtr<ID3DBlob> mRootSignatureBlob; |
| ComPtr<ID3D12CommandSignature> mDispatchIndirectCommandSignatureWithNumWorkgroups; |
| ComPtr<ID3D12CommandSignature> mDrawIndirectCommandSignatureWithInstanceVertexOffsets; |
| ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTD3D12_H_ |