| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" |
| |
| #include <string> |
| |
| namespace dawn::native::d3d12 { |
| |
| PlatformFunctions::PlatformFunctions() = default; |
| PlatformFunctions::~PlatformFunctions() = default; |
| |
| MaybeError PlatformFunctions::LoadFunctions() { |
| DAWN_TRY(Base::LoadFunctions()); |
| DAWN_TRY(LoadD3D12()); |
| LoadPIXRuntime(); |
| return {}; |
| } |
| |
| MaybeError PlatformFunctions::LoadD3D12() { |
| #if DAWN_PLATFORM_IS(WINUWP) |
| d3d12CreateDevice = &D3D12CreateDevice; |
| d3d12GetDebugInterface = &D3D12GetDebugInterface; |
| d3d12SerializeRootSignature = &D3D12SerializeRootSignature; |
| d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; |
| d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; |
| d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; |
| #else |
| std::string error; |
| if (!mD3D12Lib.Open("d3d12.dll", &error) || |
| !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || |
| !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || |
| !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || |
| !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, |
| "D3D12CreateRootSignatureDeserializer", &error) || |
| !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, |
| "D3D12SerializeVersionedRootSignature", &error) || |
| !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, |
| "D3D12CreateVersionedRootSignatureDeserializer", &error)) { |
| return DAWN_INTERNAL_ERROR(error.c_str()); |
| } |
| #endif |
| |
| return {}; |
| } |
| |
| bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { |
| return mPIXEventRuntimeLib.Valid(); |
| } |
| |
| void PlatformFunctions::LoadPIXRuntime() { |
| // TODO(dawn:766): |
| // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib |
| // So maybe we should put WinPixEventRuntime as a third party package |
| // Currently PIX is not going to be loaded in UWP since the following |
| // mPIXEventRuntimeLib.Open will fail. |
| if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") || |
| !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || |
| !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || |
| !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { |
| mPIXEventRuntimeLib.Close(); |
| } |
| } |
| |
| } // namespace dawn::native::d3d12 |