blob: 5f44de87cb6216d763998430be96bc1dcda9dac4 [file] [log] [blame]
// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d12/QuerySetD3D12.h"
#include <algorithm>
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/UtilsD3D12.h"
namespace dawn::native::d3d12 {
namespace {
D3D12_QUERY_HEAP_TYPE D3D12QueryHeapType(wgpu::QueryType type) {
switch (type) {
case wgpu::QueryType::Occlusion:
return D3D12_QUERY_HEAP_TYPE_OCCLUSION;
case wgpu::QueryType::Timestamp:
return D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
}
}
} // anonymous namespace
// static
ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device,
const QuerySetDescriptor* descriptor) {
Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor));
DAWN_TRY(querySet->Initialize());
return querySet;
}
MaybeError QuerySet::Initialize() {
D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
queryHeapDesc.Type = D3D12QueryHeapType(GetQueryType());
queryHeapDesc.Count = std::max(GetQueryCount(), uint32_t(1u));
ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device();
DAWN_TRY(CheckOutOfMemoryHRESULT(
d3d12Device->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&mQueryHeap)),
"ID3D12Device::CreateQueryHeap"));
SetLabelImpl();
return {};
}
ID3D12QueryHeap* QuerySet::GetQueryHeap() const {
return mQueryHeap.Get();
}
QuerySet::~QuerySet() = default;
void QuerySet::DestroyImpl() {
// TODO(crbug.com/dawn/831): DestroyImpl is called from two places.
// - It may be called if the query set is explicitly destroyed with APIDestroy.
// This case is NOT thread-safe and needs proper synchronization with other
// simultaneous uses of the query set.
// - It may be called when the last ref to the query set is dropped and it
// is implicitly destroyed. This case is thread-safe because there are no
// other threads using the query set since there are no other live refs.
QuerySetBase::DestroyImpl();
ToBackend(GetDevice())->ReferenceUntilUnused(mQueryHeap);
mQueryHeap = nullptr;
}
void QuerySet::SetLabelImpl() {
SetDebugName(ToBackend(GetDevice()), mQueryHeap.Get(), "Dawn_QuerySet", GetLabel());
}
} // namespace dawn::native::d3d12