| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/QuerySetD3D12.h" |
| |
| #include <algorithm> |
| |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/UtilsD3D12.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| namespace { |
| D3D12_QUERY_HEAP_TYPE D3D12QueryHeapType(wgpu::QueryType type) { |
| switch (type) { |
| case wgpu::QueryType::Occlusion: |
| return D3D12_QUERY_HEAP_TYPE_OCCLUSION; |
| case wgpu::QueryType::Timestamp: |
| return D3D12_QUERY_HEAP_TYPE_TIMESTAMP; |
| } |
| } |
| } // anonymous namespace |
| |
| // static |
| ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device, |
| const QuerySetDescriptor* descriptor) { |
| Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor)); |
| DAWN_TRY(querySet->Initialize()); |
| return querySet; |
| } |
| |
| MaybeError QuerySet::Initialize() { |
| D3D12_QUERY_HEAP_DESC queryHeapDesc = {}; |
| queryHeapDesc.Type = D3D12QueryHeapType(GetQueryType()); |
| queryHeapDesc.Count = std::max(GetQueryCount(), uint32_t(1u)); |
| |
| ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); |
| DAWN_TRY(CheckOutOfMemoryHRESULT( |
| d3d12Device->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&mQueryHeap)), |
| "ID3D12Device::CreateQueryHeap")); |
| |
| SetLabelImpl(); |
| |
| return {}; |
| } |
| |
| ID3D12QueryHeap* QuerySet::GetQueryHeap() const { |
| return mQueryHeap.Get(); |
| } |
| |
| QuerySet::~QuerySet() = default; |
| |
| void QuerySet::DestroyImpl() { |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. |
| // - It may be called if the query set is explicitly destroyed with APIDestroy. |
| // This case is NOT thread-safe and needs proper synchronization with other |
| // simultaneous uses of the query set. |
| // - It may be called when the last ref to the query set is dropped and it |
| // is implicitly destroyed. This case is thread-safe because there are no |
| // other threads using the query set since there are no other live refs. |
| QuerySetBase::DestroyImpl(); |
| ToBackend(GetDevice())->ReferenceUntilUnused(mQueryHeap); |
| mQueryHeap = nullptr; |
| } |
| |
| void QuerySet::SetLabelImpl() { |
| SetDebugName(ToBackend(GetDevice()), mQueryHeap.Get(), "Dawn_QuerySet", GetLabel()); |
| } |
| |
| } // namespace dawn::native::d3d12 |