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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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#ifndef SRC_DAWN_NATIVE_D3D12_RESIDENCYMANAGERD3D12_H_
#define SRC_DAWN_NATIVE_D3D12_RESIDENCYMANAGERD3D12_H_
#include "dawn/common/LinkedList.h"
#include "dawn/native/D3D12Backend.h"
#include "dawn/native/Error.h"
#include "dawn/native/dawn_platform.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class Device;
class Heap;
class Pageable;
class ResidencyManager {
public:
explicit ResidencyManager(Device* device);
MaybeError LockAllocation(Pageable* pageable);
void UnlockAllocation(Pageable* pageable);
MaybeError EnsureCanAllocate(uint64_t allocationSize, MemorySegment memorySegment);
MaybeError EnsureHeapsAreResident(Heap** heaps, size_t heapCount);
uint64_t SetExternalMemoryReservation(MemorySegment segment, uint64_t requestedReservationSize);
void TrackResidentAllocation(Pageable* pageable);
void RestrictBudgetForTesting(uint64_t artificialBudgetCap);
private:
struct MemorySegmentInfo {
const DXGI_MEMORY_SEGMENT_GROUP dxgiSegment;
LinkedList<Pageable> lruCache = {};
uint64_t budget = 0;
uint64_t usage = 0;
uint64_t externalReservation = 0;
uint64_t externalRequest = 0;
};
struct VideoMemoryInfo {
MemorySegmentInfo local = {DXGI_MEMORY_SEGMENT_GROUP_LOCAL};
MemorySegmentInfo nonLocal = {DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL};
};
MemorySegmentInfo* GetMemorySegmentInfo(MemorySegment memorySegment);
ResultOrError<uint64_t> EnsureCanMakeResident(uint64_t allocationSize,
MemorySegmentInfo* memorySegment);
ResultOrError<Pageable*> RemoveSingleEntryFromLRU(MemorySegmentInfo* memorySegment);
MaybeError MakeAllocationsResident(MemorySegmentInfo* segment,
uint64_t sizeToMakeResident,
uint64_t numberOfObjectsToMakeResident,
ID3D12Pageable** allocations);
void UpdateVideoMemoryInfo();
void UpdateMemorySegmentInfo(MemorySegmentInfo* segmentInfo);
Device* mDevice;
bool mResidencyManagementEnabled = false;
bool mRestrictBudgetForTesting = false;
VideoMemoryInfo mVideoMemoryInfo = {};
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_RESIDENCYMANAGERD3D12_H_