| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_METAL_PIPELINELAYOUTMTL_H_ |
| #define SRC_DAWN_NATIVE_METAL_PIPELINELAYOUTMTL_H_ |
| |
| #include "dawn/common/ityp_stack_vec.h" |
| #include "dawn/native/BindingInfo.h" |
| #include "dawn/native/PipelineLayout.h" |
| |
| #include "dawn/native/PerStage.h" |
| |
| #import <Metal/Metal.h> |
| |
| namespace dawn::native::metal { |
| |
| class Device; |
| |
| // The number of Metal buffers usable by applications in general |
| static constexpr size_t kMetalBufferTableSize = 31; |
| // The Metal buffer slot that Dawn reserves for its own use to pass more data to shaders |
| static constexpr size_t kBufferLengthBufferSlot = kMetalBufferTableSize - 1; |
| // The number of Metal buffers Dawn can use in a generic way (i.e. that aren't reserved) |
| static constexpr size_t kGenericMetalBufferSlots = kMetalBufferTableSize - 1; |
| |
| static constexpr BindGroupIndex kPullingBufferBindingSet = BindGroupIndex(kMaxBindGroups); |
| |
| class PipelineLayout final : public PipelineLayoutBase { |
| public: |
| static Ref<PipelineLayout> Create(Device* device, |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor); |
| |
| using BindingIndexInfo = |
| PerBindGroup<ityp::stack_vec<BindingIndex, uint32_t, kMaxOptimalBindingsPerGroup>>; |
| const BindingIndexInfo& GetBindingIndexInfo(SingleShaderStage stage) const; |
| |
| // The number of Metal vertex stage buffers used for the whole pipeline layout. |
| uint32_t GetBufferBindingCount(SingleShaderStage stage) const; |
| |
| private: |
| PipelineLayout(Device* device, const UnpackedPtr<PipelineLayoutDescriptor>& descriptor); |
| ~PipelineLayout() override; |
| PerStage<BindingIndexInfo> mIndexInfo; |
| PerStage<uint32_t> mBufferBindingCount; |
| }; |
| |
| } // namespace dawn::native::metal |
| |
| #endif // SRC_DAWN_NATIVE_METAL_PIPELINELAYOUTMTL_H_ |