| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_METAL_RENDERPIPELINEMTL_H_ |
| #define SRC_DAWN_NATIVE_METAL_RENDERPIPELINEMTL_H_ |
| |
| #include "dawn/native/RenderPipeline.h" |
| |
| #include "dawn/common/NSRef.h" |
| |
| #import <Metal/Metal.h> |
| |
| namespace dawn::native::metal { |
| |
| class Device; |
| |
| class RenderPipeline final : public RenderPipelineBase { |
| public: |
| static Ref<RenderPipelineBase> CreateUninitialized( |
| Device* device, |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor); |
| static void InitializeAsync(Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| |
| RenderPipeline(DeviceBase* device, const UnpackedPtr<RenderPipelineDescriptor>& descriptor); |
| ~RenderPipeline() override; |
| |
| MTLPrimitiveType GetMTLPrimitiveTopology() const; |
| MTLWinding GetMTLFrontFace() const; |
| MTLCullMode GetMTLCullMode() const; |
| |
| void Encode(id<MTLRenderCommandEncoder> encoder); |
| |
| id<MTLDepthStencilState> GetMTLDepthStencilState(); |
| |
| // For each Dawn vertex buffer, give the index in which it will be positioned in the Metal |
| // vertex buffer table. |
| uint32_t GetMtlVertexBufferIndex(VertexBufferSlot slot) const; |
| |
| wgpu::ShaderStage GetStagesRequiringStorageBufferLength() const; |
| |
| MaybeError Initialize() override; |
| |
| private: |
| using RenderPipelineBase::RenderPipelineBase; |
| |
| NSRef<MTLVertexDescriptor> MakeVertexDesc() const; |
| |
| MTLPrimitiveType mMtlPrimitiveTopology; |
| MTLWinding mMtlFrontFace; |
| MTLCullMode mMtlCullMode; |
| NSPRef<id<MTLRenderPipelineState>> mMtlRenderPipelineState; |
| NSPRef<id<MTLDepthStencilState>> mMtlDepthStencilState; |
| PerVertexBuffer<uint32_t> mMtlVertexBufferIndices; |
| |
| wgpu::ShaderStage mStagesRequiringStorageBufferLength = wgpu::ShaderStage::None; |
| }; |
| |
| } // namespace dawn::native::metal |
| |
| #endif // SRC_DAWN_NATIVE_METAL_RENDERPIPELINEMTL_H_ |