| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/webgpu_absl_format.h" |
| |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/native/AttachmentState.h" |
| #include "dawn/native/BindingInfo.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/PerStage.h" |
| #include "dawn/native/ProgrammableEncoder.h" |
| #include "dawn/native/RenderPipeline.h" |
| #include "dawn/native/ShaderModule.h" |
| #include "dawn/native/Subresource.h" |
| #include "dawn/native/Surface.h" |
| #include "dawn/native/Texture.h" |
| |
| namespace dawn::native { |
| |
| // |
| // Structs |
| // |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append( |
| absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]", value->r, value->g, value->b, value->a)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Extent2D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Extent2D width:%u, height:%u]", value->width, value->height)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Extent3D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]", value->width, |
| value->height, value->depthOrArrayLayers)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Origin2D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Origin2D x:%u, y:%u]", value->x, value->y)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Origin3D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]", value->x, value->y, value->z)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const BindingInfo& value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| static const auto* const fmt = |
| new absl::ParsedFormat<'u', 's', 's', 's'>("{ binding: %u, visibility: %s, %s: %s }"); |
| switch (value.bindingType) { |
| case BindingInfoType::Buffer: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.buffer)); |
| break; |
| case BindingInfoType::Sampler: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.sampler)); |
| break; |
| case BindingInfoType::Texture: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.texture)); |
| break; |
| case BindingInfoType::StorageTexture: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.storageTexture)); |
| break; |
| case BindingInfoType::ExternalTexture: |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const ImageCopyTexture* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append( |
| absl::StrFormat("[ImageCopyTexture texture: %s, mipLevel: %u, origin: %s, aspect: %s]", |
| value->texture, value->mipLevel, &value->origin, value->aspect)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const TextureDataLayout* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[TextureDataLayout offset:%u, bytesPerRow:%u, rowsPerImage:%u]", |
| value->offset, value->bytesPerRow, value->rowsPerImage)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const ShaderModuleEntryPoint* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[EntryPoint \"%s\"", value->name)); |
| if (value->defaulted) { |
| s->Append(" (defaulted)"); |
| } |
| s->Append("]"); |
| return {true}; |
| } |
| |
| // |
| // Objects |
| // |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const DeviceBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append("[Device"); |
| const std::string& label = value->GetLabel(); |
| if (!label.empty()) { |
| s->Append(absl::StrFormat(" \"%s\"", label)); |
| } |
| s->Append("]"); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const ApiObjectBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append("["); |
| if (value->IsError()) { |
| s->Append("Invalid "); |
| } |
| value->FormatLabel(s); |
| s->Append("]"); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const AttachmentState* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| |
| s->Append("{ colorFormats: ["); |
| |
| ColorAttachmentIndex nextColorIndex{}; |
| |
| bool needsComma = false; |
| for (auto i : IterateBitSet(value->GetColorAttachmentsMask())) { |
| if (needsComma) { |
| s->Append(", "); |
| } |
| |
| while (nextColorIndex < i) { |
| s->Append(absl::StrFormat("%s, ", wgpu::TextureFormat::Undefined)); |
| nextColorIndex++; |
| needsComma = false; |
| } |
| |
| s->Append(absl::StrFormat("%s", value->GetColorAttachmentFormat(i))); |
| |
| nextColorIndex++; |
| needsComma = true; |
| } |
| |
| s->Append("], "); |
| |
| if (value->HasDepthStencilAttachment()) { |
| s->Append(absl::StrFormat("depthStencilFormat: %s, ", value->GetDepthStencilFormat())); |
| } |
| |
| s->Append(absl::StrFormat("sampleCount: %u", value->GetSampleCount())); |
| |
| if (value->GetDevice()->HasFeature(Feature::MSAARenderToSingleSampled)) { |
| s->Append(absl::StrFormat(", msaaRenderToSingleSampled: %d", |
| value->IsMSAARenderToSingleSampledEnabled())); |
| } |
| |
| if (value->HasPixelLocalStorage()) { |
| const std::vector<wgpu::TextureFormat>& plsSlots = value->GetStorageAttachmentSlots(); |
| s->Append(absl::StrFormat(", totalPixelLocalStorageSize: %d", |
| plsSlots.size() * kPLSSlotByteSize)); |
| s->Append(", storageAttachments: [ "); |
| for (size_t i = 0; i < plsSlots.size(); i++) { |
| if (plsSlots[i] != wgpu::TextureFormat::Undefined) { |
| s->Append(absl::StrFormat("{format: %s, offset: %d}, ", plsSlots[i], |
| i * kPLSSlotByteSize)); |
| } |
| } |
| s->Append("]"); |
| } |
| |
| s->Append(" }"); |
| |
| return {true}; |
| } |
| |
| // |
| // Enums |
| // |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { |
| if (value == Aspect::None) { |
| s->Append("None"); |
| return {true}; |
| } |
| |
| bool first = true; |
| |
| if (value & Aspect::Color) { |
| first = false; |
| s->Append("Color"); |
| value &= ~Aspect::Color; |
| } |
| |
| if (value & Aspect::Depth) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Depth"); |
| value &= ~Aspect::Depth; |
| } |
| |
| if (value & Aspect::Stencil) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Stencil"); |
| value &= ~Aspect::Stencil; |
| } |
| |
| // Output any remaining flags as a hex value |
| if (static_cast<bool>(value)) { |
| if (!first) { |
| s->Append("|"); |
| } |
| s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value))); |
| } |
| |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| SampleTypeBit value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == SampleTypeBit::None) { |
| s->Append("None"); |
| return {true}; |
| } |
| |
| bool first = true; |
| |
| if (value & SampleTypeBit::Float) { |
| first = false; |
| s->Append("Float"); |
| value &= ~SampleTypeBit::Float; |
| } |
| |
| if (value & SampleTypeBit::UnfilterableFloat) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("UnfilterableFloat"); |
| value &= ~SampleTypeBit::UnfilterableFloat; |
| } |
| |
| if (value & SampleTypeBit::Depth) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Depth"); |
| value &= ~SampleTypeBit::Depth; |
| } |
| |
| if (value & SampleTypeBit::Sint) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Sint"); |
| value &= ~SampleTypeBit::Sint; |
| } |
| |
| if (value & SampleTypeBit::Uint) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Uint"); |
| value &= ~SampleTypeBit::Uint; |
| } |
| |
| // Output any remaining flags as a hex value |
| if (static_cast<bool>(value)) { |
| if (!first) { |
| s->Append("|"); |
| } |
| s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value))); |
| } |
| |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| BindingInfoType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case BindingInfoType::Buffer: |
| s->Append("buffer"); |
| break; |
| case BindingInfoType::Sampler: |
| s->Append("sampler"); |
| break; |
| case BindingInfoType::Texture: |
| s->Append("texture"); |
| break; |
| case BindingInfoType::StorageTexture: |
| s->Append("storageTexture"); |
| break; |
| case BindingInfoType::ExternalTexture: |
| s->Append("externalTexture"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| SingleShaderStage value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case SingleShaderStage::Compute: |
| s->Append("Compute"); |
| break; |
| case SingleShaderStage::Vertex: |
| s->Append("Vertex"); |
| break; |
| case SingleShaderStage::Fragment: |
| s->Append("Fragment"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| VertexFormatBaseType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case VertexFormatBaseType::Float: |
| s->Append("Float"); |
| break; |
| case VertexFormatBaseType::Uint: |
| s->Append("Uint"); |
| break; |
| case VertexFormatBaseType::Sint: |
| s->Append("Sint"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| InterStageComponentType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case InterStageComponentType::F32: |
| s->Append("f32"); |
| break; |
| case InterStageComponentType::F16: |
| s->Append("f16"); |
| break; |
| case InterStageComponentType::U32: |
| s->Append("u32"); |
| break; |
| case InterStageComponentType::I32: |
| s->Append("i32"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| InterpolationType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case InterpolationType::Perspective: |
| s->Append("Perspective"); |
| break; |
| case InterpolationType::Linear: |
| s->Append("Linear"); |
| break; |
| case InterpolationType::Flat: |
| s->Append("Flat"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| InterpolationSampling value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case InterpolationSampling::None: |
| s->Append("None"); |
| break; |
| case InterpolationSampling::Center: |
| s->Append("Center"); |
| break; |
| case InterpolationSampling::Centroid: |
| s->Append("Centroid"); |
| break; |
| case InterpolationSampling::Sample: |
| s->Append("Sample"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| TextureComponentType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case TextureComponentType::Float: |
| s->Append("Float"); |
| break; |
| case TextureComponentType::Sint: |
| s->Append("Sint"); |
| break; |
| case TextureComponentType::Uint: |
| s->Append("Uint"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| PixelLocalMemberType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case PixelLocalMemberType::I32: |
| s->Append("i32"); |
| break; |
| case PixelLocalMemberType::U32: |
| s->Append("u32"); |
| break; |
| case PixelLocalMemberType::F32: |
| s->Append("f32"); |
| break; |
| } |
| return {true}; |
| } |
| |
| } // namespace dawn::native |