commit | e8bf706d161d018765ed49c9704cda6eb345c70c | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu May 07 00:06:44 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu May 07 00:06:44 2020 +0000 |
tree | 964d725e6213a85673d2f91672f310ec72f6a167 | |
parent | 458ab1bf7f8f490aef8d97d09b41954e3c29dd72 [diff] |
Add basic supports of storage textures on D3D12 This patch adds the basic supports of read-only and write-only storage textures on D3D12. The subresource tracking and barriers on the subresources used as read-only and write-only storage textures are not included in this patch. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.