commit | e8c271dab7f1a6638215f00a9e3228dae3efcc89 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Mon May 17 10:35:57 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon May 17 10:35:57 2021 +0000 |
tree | 58b311176d89d14d3f9eaea473bff6e5d96e5c7e | |
parent | 75de5533986817fb5d300154386e0137ea16c1f2 [diff] |
Rename some data structures in TextureCopySplitter The change renames Texture2DCopySplit and copies2D to TextureCopySubresource and copySubresources respectively. Because they are not used for 2D only. I didn't change Texture2DCopySplit to TextureCopySplit in order to reflect its meaning and distinguish it from TextureCopySplits. TextureCopySubresource is a collection of copy regions for either a single layer of a 1D/2D texture or all depth slices on the same mip level of a 3D texture (They are exactly what subresources are). It also renames function ComputeTextureCopySplit to ComputeTextureCopySubresource, and a couple similar renaming. Bug: dawn:547 Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.