commit | e9ad15ae7fc03178d2e3c2f6954c02f6b48beeea | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Nov 23 16:20:03 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 23 16:20:03 2022 +0000 |
tree | ca0dec85eb0df05423c145f941a5c0db35f4bb11 | |
parent | 79f05996e15d0f2c286db898dbc9fe1c9f8e862c [diff] |
Add tolerances to pass several tests on Mac M1 and SwiftShader Bug: none Change-Id: I1fea9b59d3d151d2f94fda0793ad47493d98f6fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105780 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.