)]}'
{
  "commit": "ea3d226d4e1644b309124c4ad231d67844729a9e",
  "tree": "ec7598875e8e1c2743e08d892df34e58473d90f6",
  "parents": [
    "1f750a6d5c4baee4069567960dcda8dbb3b6ef50"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Thu Oct 31 01:31:56 2024 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Thu Oct 31 01:31:56 2024 +0000"
  },
  "message": "Reland \"Enable D3D12 render pass and use PRESERVE usage on null RTV slots\"\n\nThis is a reland of commit 6c2fd524f18e175bc502402f7f2c9e9cf351fd5c\n\nIn this patch we only enable the check on D3D12_FEATURE_DATA_D3D12_OPTIONS18\nwith D3D12 SDK version 612 (Windows SDK version 26100) to unblock the\nroll of Dawn into Skia.\n\nOriginal change\u0027s description:\n\u003e Enable D3D12 render pass and use PRESERVE usage on null RTV slots\n\u003e\n\u003e This patch enables the use of D3D12 render pass by checking\n\u003e `D3D12_FEATURE_DATA_D3D12_OPTIONS18.RenderPassesValid` and uses\n\u003e `PRESERVE` usage instead of `NO_ACCESS` on null RTV slots because\n\u003e using `NO_ACCESS` means the null RTV will not be bound for raster\n\u003e and consume the slots, thus the non-null RTVs will be bound to\n\u003e wrong slots.\n\u003e\n\u003e Fixed: chromium:347282485\n\u003e Test: dawn_end2end_tests\n\u003e Change-Id: Id1adf1cd65a4a2dfa02b70cb7b18cb115400ca23\n\u003e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212254\n\u003e Reviewed-by: Corentin Wallez \u003ccwallez@google.com\u003e\n\u003e Commit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\n\u003e Reviewed-by: Loko Kung \u003clokokung@google.com\u003e\n\u003e Reviewed-by: Rafael Cintron \u003crafael.cintron@microsoft.com\u003e\n\nChange-Id: I22ed15c39c7bdebbc1e1095182180b91b2f63ae8\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212999\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "cd818fa4ffd7e072efee77c0e696bc4b0c16cb42",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/D3D12Info.cpp",
      "new_id": "98910deabd6a40253d8f16ff4aed7652480c1cb3",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/D3D12Info.cpp"
    },
    {
      "type": "modify",
      "old_id": "c985790b57a89a1e85b1b2cc12a9e7e0ffd39a83",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/RenderPassBuilderD3D12.cpp",
      "new_id": "e86e8eef68476aff27877bd8d57d846754310955",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/RenderPassBuilderD3D12.cpp"
    }
  ]
}
