blob: fd0a9b913a438c6cebc4104d061a360633fc9fcc [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_eed7c4() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = 1;
float arg_4 = 1.0f;
TextureCubeArray<float4> v = arg_0;
SamplerState v_1 = arg_1;
float3 v_2 = arg_2;
float v_3 = arg_4;
float4 res = v.SampleBias(v_1, float4(v_2, float(arg_3)), v_3);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_eed7c4()));
}