| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| TextureCubeArray<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| float4 textureSampleBias_eed7c4() { |
| float3 arg_2 = (1.0f).xxx; |
| int arg_3 = 1; |
| float arg_4 = 1.0f; |
| TextureCubeArray<float4> v = arg_0; |
| SamplerState v_1 = arg_1; |
| float3 v_2 = arg_2; |
| float v_3 = arg_4; |
| float4 res = v.SampleBias(v_1, float4(v_2, float(arg_3)), v_3); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(textureSampleBias_eed7c4())); |
| } |
| |